loops.pause(1000) blocks.place(TNT, pos(3,0,0)) blocks.place(188, pos(3,1,0)) blocks.place(GLOWSTONE, pos(3,0,0)) blocks.place(GLOWSTONE, pos(3,1,0)) blocks.place(GLOWSTONE, pos(3,2,0)) blocks.place(GLOWSTONE, pos(-3,0,0)) blocks.place(GLOWSTONE, pos(-3,1,0)) blocks.place(GLOWSTONE, pos(-3,2,0)) blocks.place(GLOWSTONE, pos(0,0,3)) blocks.place(GLOWSTONE, pos(0,1,3)) blocks.place(GLOWSTONE, pos(0,2,3)) blocks.place(GLOWSTONE, pos(0,0,-3)) blocks.place(GLOWSTONE, pos(0,1,-3)) blocks.place(GLOWSTONE, pos(0,2,-3)) gameplay.time_set(DayTime.NIGHT) loops.pause(5000) gameplay.time_set(DayTime.DAY) loops.pause(1000) blocks.fill(43, pos(0,0,0),pos(4,4,4)) blocks.fill(AIR, pos(1,1,1),pos(3,3,3)) blocks.fill(43, pos(4,5,4),pos(8,10,8), FillOperation.HOLLOW) #ROBIMY SCHRON #PAUZA loops.pause(2000) #PUSTA BRYŁA W ŚRODKU NASZ SCHRON blocks.fill(43,pos(-10,-1,-10),pos(10,10,10),FillOperation.HOLLOW) #OŚWIETLENIE blocks.fill(GLOWSTONE,pos(-3,9,-3), pos(3,9,3)) #łóżko blocks.place(BED, pos(9,0,0)) #drzwi blocks.place(CRIMSON_DOOR, pos(0,0,10))