loops.pause(1000) blocks.place(TNT, pos(3,0,0)) blocks.place(188, pos(3,1,0)) blocks.place(GLOWSTONE, pos(3,0,0)) blocks.place(GLOWSTONE, pos(3,1,0)) blocks.place(GLOWSTONE, pos(3,2,0)) blocks.place(GLOWSTONE, pos(-3,0,0)) blocks.place(GLOWSTONE, pos(-3,1,0)) blocks.place(GLOWSTONE, pos(-3,2,0)) blocks.place(GLOWSTONE, pos(0,0,3)) blocks.place(GLOWSTONE, pos(0,1,3)) blocks.place(GLOWSTONE, pos(0,2,3)) blocks.place(GLOWSTONE, pos(0,0,-3)) blocks.place(GLOWSTONE, pos(0,1,-3)) blocks.place(GLOWSTONE, pos(0,2,-3)) gameplay.time_set(DayTime.NIGHT) loops.pause(5000) gameplay.time_set(DayTime.DAY)