drop.Parent = workspace task.spawn(function() repeat task.wait(1) until not drop or drop.Parent ~= workspace or drop.Crate.AssemblyLinearVelocity.Y > minFallVelocity if drop and drop.Parent == workspace then lv:Destroy() av:Destroy() atch0:Destroy() drop.Crate.Parachute:Destroy() drop.Parachute.CanCollide = false game:GetService("Debris"):AddItem(drop.Parachute, 5) end end) end